Best settings for wallpaper engine10/29/2023 It has to be padded to a resolution of 2048 x 2048, because that's the next power of two. In this example a normal 1920 x 1080 image was imported. So you should consider this when checking the resolution of your image. However, the amount of memory required increases. Wallpaper Engine will simply pad your image with black pixels and adjust everything automatically to make this easier for you. Textures need to have a resolution of a power of two to be displayed by your computer. You can choose this compression either when importing a new image or by opening the texture properties of the image layer and just changing the format to DXT5 there. However, a different compression method called DXT5 can be displayed by a graphics card and will occupy a quarter of memory compared to the decompressed image. In video memory, these images are decompressed. Graphics cards do not support rendering of common image formats like JPEG and PNG. The stats will then be displayed in the scene window with Active texture memory at the very bottom. You can check the currently required texture memory in the editor by choosing View -> Show Stats.
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